![]() ![]() I just made it to Area 51 on my sixth play through of this game over the course of five years. This leads to a lot of variety each time played. ![]() Disagree? The game has three endings: this is a game about decisions and consequences. With these finite resources in place, decisions matter in Deus Ex. If you use them, they will be gone forever. Every multitool, every lockpick, every round of ammunition has an element of risk involved. Gameplay: It does not take six playthroughs and 72 hours of gaming to realize that Deus Ex is a game about choice and consequence. The gameplay, story, atmosphere, and characters of Deus Ex make this game a magnum opus for Warren Spector and a touchstone for game developers and gamers alike to know what it is to truly play a fabulous game and not a time waster or a mindless generic multiplayer shooter. Deus Ex’s characters are memorable from the hardy pilot Jock to the reclusive scientists: Morgan Everett and Tracer Tong and the diabolical Bob Page and Walton Simons. The latter which is something not seen oftentimes in modern gaming. People are attracted to it for its atmosphere, story, and its gameplay. ![]() ![]() Publisher: Eidos Interactive, now Square EnixĬomposers: Alexander Brandon, Michel Van Den Bois, and Dan Gardopeeĭeus Ex released in 2000 was a game that now enjoys a cult following. ![]()
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